ToK Games as Lesson Activities
I love using ToK games and drama when teaching ToK. In this blog I give you 5 ToK game suggestions, and a bit of the thinking ("pedagogical justification") behind the use of games.
ToK learning should be:
active rather than passive.
fun and engaging.
low stakes and low risk.
often done standing up.
short frequent changing activities.
Generally it should avoid:
reading lengthy passages of text.
watching long videos (10 mins+)
intellectual snobbery & exclusion.
To try to make the above happen in my ToK classroom I love using games and drama to teach ToK. I have some simple guidelines for my ToK classroom:
Every ToK lesson starts with students standing up doing an activity, usually in a circle.
No whole class activity should last more than 15 minutes.
Groupwork* increases the learning capacity of the group.
No ToK homework is required other than writing Exhibition / Essay.
*balance/combine with individual & pairwork.
2 simple ToK learning activities to use in your classroom tomorrow.
Activity 1: What am I (concepts) ?
This is a ToK version of the classic "Who am I ?" game.
Objective:
(i) To increase familiarity with ToK Concepts.
(ii) To increase understanding of ToK Concepts.
Resources: Post it notes, pens/pencils, ToK Concepts.
Process:
a) students work in pairs.
b) Each student writes a ToK concept on a Post-it note without their partner seeing what they've written.
c) Each student sticks the Post-it on their partner's forehead.
d) Each student asks their partner 5 questions to guess which concept is written on the Post-it on their forehead. (They are not allowed to use the concepts in their questions at this stage).
After 5 questions the student can have 2 guesses at which concept they are.
Eg:
Q1: "am I a concept about predicting?",
Q2: "am I a concept about variability?",
Q3: "without me would you be unsure about the future?"
etc , etc.
Guess: " Am I CERTAINTY ?"
Activity 2: ToK Knowledge Production Circle Game.
This is a ToK version of the "My mother went to market" memory circle time game. It's a sequence memory game.
Objectives:
(i) To learn the AoK.
(ii) To learn the methods of production used in an AoK, and the products of those methods of production.
Resources: none.
Process.
a) Students are in a standing, or sitting, circle.
b) The first student in the circle has to name an Area of Knowledge.
c) The next student has to remember bothe the AoK named by the first student, and they have to add to it either a method of production of that AoK, or the outcome of knowledge production of that Area of Knowledge.
d) The third student has remember the AoK of the first student, the method of production of that AoK named by the second student, and they have to add a new AoK.
e) And so the cycle continues. The first student who does not remember / misremembers an earlier step will be out.
e.g:
Student 1: "AoK Human Sciences"
Student 2: "AoK Human Sciences uses a Survey".
Student 3: "AoK Human Sciences uses a Survey, adding AoK History".
Student 4:"AoK Human Sciences uses a Survey, AoK History uses historical statistical data".
etc etc.
Obviously this game depends upon the number of students that you have in the circle etc etc.
A few closing thoughts:
The more I taught ToK the more effective I found games & drama to be as the central teaching process (far more effective than reading, writing and watching videos). More on this approach at this link.
The effectiveness of the game depends upon the ToK teacher's ability to spot the learning opportunities, and to draw out the learning from those opportunities.
The more your students play the ToK games the better they will become at them, meaning they'll learn more.
The more your students associate ToK with low risk, high fun, games the more they'll enjoy ToK...,
These games / starter activities can easily take up a lot more time than expected.
For more games:
If you're a ToK teacher, and you find these useful please feel free to let me know in the comments, and to pass them on to other ToK teachers.
Stay Toktastic my friends,
Daniel, Lisbon, Nov 2023